Team on field is too weak and may be fined for deliberately losing on a next match.
Announcements and Updates
This page informs you on game updates. We will post news here periodically.
You can contact us for any information or request at this address contact@neuronball.com. You may also chat with us ingame:
Matthias (Mattamore)
Gilles (Blaster Bots)
Follow us on Twitter to stay tuned!
Follow @neuronball
Matthias (Mattamore)
Gilles (Blaster Bots)
Follow us on Twitter to stay tuned!
Follow @neuronball
We need your help to promote the game! Share your matchs on your favorite forums. We can also suggest you to participate in this new (unofficial) forum:
Neuronball forum on FreeForums (unofficial)
You can also share the game on your favorite social network! Thanks in advance!
Neuronball forum on FreeForums (unofficial)
You can also share the game on your favorite social network! Thanks in advance!
Important notice about multiple-accounts (2015-02-23)
Using multiple teams is tolerated and has always been, as long as it is just a way to play more, to evaluate different strategies etc. But some users are abusing this possibility too much and created sets of teams that help each other in an unfair way. We have thus decided the following:
- The NWL will forbid matches between teams that are assumed to belong to the same player.
- The NWL will block market transactions between teams that are assumed to belong to the same player.
- Using scripts is totally forbidden. Teams using scripts will be banned without notice in our sole discretion.
This will be effective very soon.
Update
- Motivation function has been adjusted.
Update 2016-05-19
- New speciality filter at Neuron market
- You can now sell your fast charges for credits
Update 2015-02-20 (Aka "September update")
- Your team now owns its headquarters with 7 different buildings to develop:
- Fusion Power Plant to manufacture your own fast charges
- Factory to produce new types of Neurons
- Maintenance Center which enhances the power of boosters both on field or for healing (up to +100%)
- a Research Center allowing to improve capacities of all your batteries (up to +50%)
- a Playfield allowing to enhance your Neurons attributes and to gain more XP
- a Locker Room providing more slots to accomodate more Neurons in your team
- Bleachers to increase the credits you earn after each match
- 9 new Neuron types with special abilities ... which you will discover by developing your factory or by searching the market
- Your team can now host up to 20 Neurons (by developing your Locker Room)
- Repulsor and Magnetizer power decrease with battery discharge.
- Health tax when selling a Neuron is removed. Replaced with a 10% credits tax on all market sales.
- Factory Neurons have been removed from the market... because now you are the owner of your own factory and you can make credits by selling your production.
- Health is now limited to range 80%-100%
- all batteries capacities have been decreased by 15%. Developing your Research Center will allow to re-gain more capacity quickly.
- boosters strength have been decreased by 30%. Which you will also re-gain quickly by developing your Maintenance Center.
- New teams get 50 fast charges. All active teams also get 50 fast charges today.
- Your Neurons now have a motivation status ranging from 80% to 110%. Motivation is a function of your Neuron's past results and your current team level.
- No more fines when losing on purpose. If you keep losing on purpose your Neurons will lose motivation.
- Long awaited password recovery feature
Update 2014-09-05
- Added Russian localization.
- Added Italian localization.
Update 2014-08-19
- Due to safety issues with Br-Ba batteries manufacturing, their capacity has been slightly reduced.
- Selling a Neuron on the market now consumes 5% of its health.
- Added Polish localization and improved German localization.
Update 2014-07-25
- Added sorting options for the list of Neurons
- Fixed problems with the new NWL points system.
- Increased capacity for Au-Ag batteries.
- Fixed consumption problem for U-Pu batteries.
Update 2014-07-22
- Two new AI modules available: Midfielder (from level 4) and Winger (from level 5).
- Neurons have a health status and wear out with time. Health can be restored when the Neuron levels up or with credits or boosters.
- New more accurate NWL points system takes the score into account.
- Rebalanced XP distribution system.
- Deliberately loosing a match is now penalized with a fine.
- New layout of the Neuron options
- Boosters can be consumed to restore some health of your Neuron.
Update 2014-06-26
- Friendly matches! You can now invite your friends for a friendly match (your friend must be online)
- The chat window of the match is now publicly visible to anonymous visitors.
Update 2014-06-20
- Updated ranking pages, now with live and recent matches.
- Improved Neuron's AI.
Update 2014-06-17
- Added Japanese localization.
Update 2014-06-16
- You can now send messages to your friends through the page Messages.
- The matchmaking was redesigned from the ground up and you will now find an opponent much faster.
- Each team has now its flag.
Update 2014-06-07
- Added Spanish localization.
- Updated German localization.
- Repulsor is now smoother and also affects the Neurons of your team.
- Speed booster is now more reasonable.
- Acceleration range has been updated.
- U-Pu battery has been rebalanced.
- Ag-Au battery has been rebalanced.
Update 2014-06-05
- XP amplifier is now fixed. Gaps different than 0.1 are now impossible.
- New notification: Teams that follow you are now notified of your new matches if they're online.
- Added online/offline status for the teams you follow on the overview.
- A legend is now available on the overview.
- Market is fixed, you can now see all the Neurons for sale.
- Rankings page shows now your team in color.
- Ingame chat fixed. Caret is now displaying correctly.
- Teams which start a match with autoplay feature are now ready to play, to avoid long timeouts.
Update 2014-06-04
- In order to stop abuses, sponsored teams now grant a booster to their sponsor only from level 4. Sponsored team must also be validated.
- Sponsored teams now grants a booster and 100 credits to their sponsor when they level up.
- Added German localization.
- Reduced strength of the Repulsor Booster, now proportional to the Neuron’s strength.
- Updated Magnetizer Booster’s range, now proportional to the Neuron’s speed.
- XP amplifier now amplifies from 1.5x to 3.0x to avoid gaining levels too fast without gaining that much credits.
- Added this page to inform you on updates!